Patch Fixes:
AI Navigation:
Fixed an issue where spawned enemies would stand still in the far back part of the open world.
Processor Chips Reset:
Fixed an issue where processor chips would reset activation when player died and players would have to locate new floppy discs, they will now be active even after death but will only reset if the game is reset.
Bomb Radius:
The explosion capsule radius of thrown bombs has been increased, damage has also been increased, allowing multiple chips and enemies to be destroyed at once.
Additional Items:
Weapon Variations:
Melee weapon exchange pickups have been added throughout the world with each zone having its own-colored v versions of all weapons, you will encounter them much more frequently now.
Rare weapons are still in the same location and have been duplicated to other areas, every original assigned weapon is now found tice per each zone, all other melee pickups are singles and in static locations.
Version Footer:
A footer with the current version of the game has been added to the main menu.
On Steam: CHIPPED - Steam News Hub (steampowered.com)